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Showing posts from August, 2010

MMO's: the difference between inspiration and recycling.

Interaction: the trial of Choices & Consequences.

Star Wars: The Old Republic - Please Save Us From Ourselves

Antithesis: commercial casual games or virtual worlds. MMO's

The reason why videogames such as Diablo are not RPG's.

Story, art and morality against interaction.

MMOs: explaining the cloning.

Why separate gameplay elements? Unity is the way to progress.

Definition of Interaction.

Reviewing a game: A problem of trust and clarity.

Introducing: