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Showing posts from 2010
MMO's: the difference between inspiration and recycling.
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Interaction: the trial of Choices & Consequences.
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Star Wars: The Old Republic - Please Save Us From Ourselves
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Antithesis: commercial casual games or virtual worlds. MMO's
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The reason why videogames such as Diablo are not RPG's.
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Story, art and morality against interaction.
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Why separate gameplay elements? Unity is the way to progress.
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Reviewing a game: A problem of trust and clarity.
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