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Immersive simulations: the final frontier?

The whole point, for conceiving and using a metre of interaction, is to quantify how many factors we consider when we do an action inside an interactable story. Characters, objects, the world taken as a whole, the story and the intrigue, everything can be interactable. Each element belongs to a field of knowledge: from physics and mathematics, to logics, literature, philosophy, ethics. Each of these fields also happens to belong to a genre of videogames. Physics is the reign of Action games, but so is mathematics, although there's also roleplaying games, sharing the same reign; logics are in adventure puzzle games, so on and so forth.

Is it legitimate to ask for a single empire to rule all?

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Antithesis: commercial casual games or virtual worlds. MMO's